

Id love to see those sound and texture files if you do ever compile them. If even SOME of these were in the engine code when GR1 was made - i'd be VERY happy.

this was proven by incorrect variables causing the game to crash with an IKE log referencing the new commands - and correct variables causing the game to function and a change in behavior. (PC) - which also uses this engine - came with some additional tweaks and commands that when MANUALLY added to GR - actually worked. The reason I have this suspicion is because S.O.A.F. if any of that is active, but currently static in GR1 PC - and can be changed via XML. That offers the ability to REALLY tweak the AI.^^^^ Now, remember -the engine used on ALL XBOX original Ghost Recon titles (GR through Summit Strike) is the same engine with "obviously various changes" that is used on our PC version. I'm getting really interested in this again now that i've looked at all this: If you can get the models extracted, message me ASAP So, anyway, if you need some help with GR:IT - i can provide some things here and there. Most of it is in a big-endian format, but a lot of it is instantly salvageable without any conversion. (A lot of these textures are mapped in a way they can be used on GR stuff like smoke effects, characters, etc)Ī lot of the information in these two games is stored in a. I recovered the original DDS and then started putting them into RSB. The textures for GR:2 are originally DDS files encoded in an Xbox format.

Like, IT, they are named exactly the same way. I also have many of the Summit Strike (Ghost Recon 2 Xbox) textures and sounds converted back to their original RSB and WAV formats.

All of the texture files are in the same format as the PC version. They are named like "Base_fx 1.wav" "Speech_1.wav" - etc. The naming scheme used for these files makes it to where you need to manually identify each one. I have all of them converted back to the original WAV format. There are quite a bit more sounds available to the IT version of GR on Xbox than there were released on PC. When I messed with this back then, I primarily just worked on the sounds. I have and found all of my Xbox IT files - I have all of the textures (Already in RSB), models, sounds, mission files, etc.
